Giovonni Pratt is a hip-hop artist and an entrepreneur based in Atlanta. His music is much like his personality; fueled with deep passion but still cool, calm and collected. He released his second studio album, A Beautiful Mind, in November of 2010. His lyrical style is clearly stated but with a healthy dose of vigor. Giovonni’s music has been compared to Q-Tip, Drake, Lupe Fiasco and the golden era of hip-hop. He has earned attention as a finalist in many national contests powered by social media and fan votes. Raised in the Bronx, Giovonni now lives outside Atlanta. Growing up, his love for hip-hop grew after his stepfather introduced him to DJing. He decided to remain in Georgia after he served five years in the United States Air Force that also took him to Virginia and South Korea. During his freshman year of college, with little money and no place to stay, he was forced to spend a short stint homeless— sleeping on benches and hiding his luggage. “Being homeless did more than change my life,” said Giovonni, “it made me the man I am today because it taught me never to take life, and its obstacles for granted.” Now, Giovonni is a college graduate from DeVry University with a degree in business. Giving back is important to Giovonni, who has given over $2,000 to the National Wildlife Fund by donating a portion of his album proceeds from A Beautiful Mind. He also founded the company, Umbrella Coded Music. UCM is a network of professionals dedicated to artist development through music, management and everything in between. The network includes several names that make special appearances on A Beautiful Mind including internationally known, DJ Princess Cut who has toured with Gucci Mane, Goodie Mob and been featured on MTV, BET and Late Night with Jimmy Fallon. Other talents on the album include DJ Fu, Petey Green, St. Laz, NYOIL, and Illa Funk.

 

          The legend of Zelda is an action/adventure game based on the journeys of the main character, Link.  He is often tasked with saving Princess Zelda, The Kingdom of Hyrule, and defending the land from the evil threat of Ganon. However, some adventures have differed from one another. Within the last thirty years, the series has spanned over 19 different adventures across multiple Nintendo home consoles, or portable handheld systems.  Each adventure is a reincarnation of the main character, along with the same main story with a slightly different plot. In some adventures, Link is asked to clear a number of dungeons that contain mini puzzles, large-scale enemies, and weapons that aid Link in his quest to secure pieces of a relic called “the Triforce.”  Other adventures eliminate the search for The Triforce and have the main protagonist traveling though time or a different dimension to achieve his goal.

In Link’s new Adventure, The Legend of Zelda Breath of The Wild, Link awakens from a 100-year slumber with an ancient artifact called the “Sheikah Slate.” Zelda has been using her powers to contain Ganon for a century, and has become too weak to contain him.  So, with the aid of the Sheikah Slate, and a few “forgotten” friends Link is guided to take back control of the four scattered Devin Beasts, restore his memory, find his legendary sword, and make his way through Hyrule Castle to help Zelda seal away Calamity Ganon for good.

Unlike previous adventures, the gamer can now traverse the world how ever he sees fit.  If the gamer wants to take on the final boss as soon as the game starts, so be it! Also a first, Link must hunt and gather food to replenish his health, or prepare foods that will grant him temporary resistance to the elements of the land. Preparing foods can also grant the hero temporary boasts to his stats, such as defense, offense, or stamina.  Link also has access to various weapons, armor, and devices that will aid him through his quest to kill Calamity Ganon.

(Link Fighting an Option sub-boss)

         The land of Hyrule is vast and beautiful, stretching for what appears to be miles of land just waiting to be visited. Each area can be accessed by walking, climbing, gliding, or by taming a horse in the wild for you to ride.  There are also save towers scattered around Hyrule that allow Link to warp to and from each station that have to be activated. While traveling, the player will meet the native people attached to each section that will add to the story, and help him overcome the challenges of the land.  The player will also meet countless enemies that will annoy you every step of the way. There are no more Dungeons to conquer, which have been replaced with Sheikah Shrines that will test your puzzle solving, combat skills. Each shrine will reward you with a spirit orb, collect four, and you can trade them with a Prayer Statue in exchange to boast your health or stamina.

(First two minutes of game play: a preview of how large and detailed the adventure will be)

My personal time spent with the game was incredible. The attention to detail was phenomenal! For example, I traveled to an extremely hot area, and all my weapons made out of wood begun to burn. In extremely cold areas some of the food I was carrying froze. In a thunderstorm the metal objects I was carrying started to electrify, and if I did not drop them in a timely manner I would get caught in an electrical explosion and die. Speaking of dying, get used to it! You will die a lot! This game was built with realism in mind. If your character is not equipped with the right gear, expect to die with one single hit! Traveling the world of Hyrule was also satisfying. The land was so large; I became lost in my travels as I admired the landscapes. I was able to set up camp outside to pass time, or go from town to town and do smaller missions the town’s people assigned me to do.

The game is filled with hours of side missions, over 100 Sheikah Shrines that will test your puzzle, and combat abilities. There are enemies that pose as people, only to surprise you and try to kill you, and numerous weapons you can buy, or loot off your dead enemies. The Boss battles were competitive, and sometimes left me frustrated, but satisfying. My biggest issues with the game although minor, were the weapons, controls, and lack of direction. First, although there were large selections of weapons to collect they broke way to easy, and way to often. Even Link’s “Master Sword” had a ten-minute recharge if used too much. Second, The controls felt a bit cumbersome, and I found myself wrestling with the sub menu trying to equip my character when things got hot, only to return in the middle of the action unprepared to fight. At this time there is no way to remap the controls to make it a bit more comfortable. My last issue, the game also made it a habit to “let you lead.” The game gave me little to no direction of what to do, and how to do it. This caused hours of roaming aimlessly or I died prematurely.

The Legend of Zelda Breath of The Wild is a fantastic game that every gamer should experience. The attention to detail, the vast settings, numerous side quest, and challenging enemies make this one of the best games I’ve played this gaming generation. The issues I found with the game were minor, and although frustrating, did not change the fun factor of traveling The Land of Hyrule. I am still playing the game to locate hidden bosses and side quest well after I finished the main story! This is why I am giving The Legend of Zelda Breath of The Wind…

Five Gees out of Five

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